Poll

Party Alignment??

Good
1 (16.7%)
Neutral
5 (83.3%)
Evil
0 (0%)

Total Members Voted: 6

Author Topic: D&D weekly group  (Read 3728 times)

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Offline Nogardous

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Re: D&D weekly group
« Reply #40 on: February 20, 2010, 11:20:16 am »
Starstreakers is right... Schmoopy and I4justice your the noobs of the group. Everyone has to start some where.. also You can always ask me too... Also yesh I am the DM/GM/Judge&jury and story mover... It the players that are truely the story tellers... They have choices... whether not they go along with or against what I was thinking or planning... a good DM also should be one able to quickly adapt to a ever changing story... Okay so the leather type got turned into a vampire... We don't want to kill him but find a cure... so now instead of being traveling during the day and sleeping at night.. it's sleeping during the day and traveling at night...

I update 1st post with race, class, and equipment rules....
still working on the percentage level for the race roll...

Reason for rolling for dwarfs is because there isn't a big population of them on the Island of Aldlid... Also ever seen a dwarf on boat... Very rear... Dwarfs hate water, and being thrown.... Just don't tell the Elf... Also I have yet to see a female dwarf... they are like fungus that grows... Seriously I have never seen a female dwarf in DDO, WOW, LOTR:Online, or in a dnd sessions... bring the question how do dwarfs reproduce...

First Session will be creating characters and a small starting advanture... also I don't give experience after every encounter I give it after each session... I also give bonus Xp too depending on what happens... Also if you find something to exploit do it... I had a mandolin of summoning..summons woodland creatures... Well My DM was think I would summon something like a badger... I summoned a brown bear and saved the party.... DM said I couldn't summon it... I should him the card he gave me for the Magical Item and then the Monster Manuel stating Brown bear was a woodland creature... after that he modified what the power of summoned creatures...

Offline Schmoopy

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Re: D&D weekly group
« Reply #41 on: February 20, 2010, 03:19:46 pm »
i'm not that much of a noob o.o i've played and read it and stuff, just no experience in playing... >.> that doesnt really make sense xD

Offline Nogardous

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Re: D&D weekly group
« Reply #42 on: February 20, 2010, 03:27:43 pm »
I read 4 books on leather working but i'm still a noob at leather working because I hadn't had the practical practice of it... Also version 4.0 is extremely different then version 3.5... But reading the books really help on getting the game mechanics down...

Offline starstreaker

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Re: D&D weekly group
« Reply #43 on: February 20, 2010, 04:08:07 pm »
I think newbie would be a better term than noob.

I am having so much fun thinking about a new character. So many choices, so many ways it can go. There is a fighter I put together at on point, but was never able to play, who was an absolute blender in battle. I've greatly enjoyed a Wizard Summoner a few times, but she is going to be in a different online game soon, so I doubt I'll pull her in. There was a Sorcerer/Rogue who went to a daggerspell mage prestige class that was fun to build, but again, never played. A friend of mine did a great Cleric focused on melee combat who went the Sovereign Speaker prestige class route and was working with the GM to expand the prestige class further. Or a Druid to Master of Many Forms, or... I could keep going. New characters are such a brain toy.

Offline Nogardous

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Re: D&D weekly group
« Reply #44 on: February 20, 2010, 04:27:00 pm »
okay okay I will use the term newbie instead of noob.... Yeah I have fun creating characters too... not just the class but how the character thinks and what they will do in different situations... http://www.wizards.com/default.asp?x=dnd/dnd/20001222b is a offical Wiz coast alignment test. If you ever wandered what alignment you are this will tell you... Also alignment can have a big effect on the story and characters. If I feel your doing something that isn't in your alignment too much I can change the alignment your character is... which can make you not a pally any more or even an Anti-pally...(what was the other name for them)

  Oh and that cartoon that I put on the thread came out the day after Gary Gynax died the founder of D&D...   

Offline starstreaker

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Re: D&D weekly group
« Reply #45 on: February 20, 2010, 04:46:32 pm »
Um... The SRD lists it as Anit-Paladin, so I cannot say for certain. Never been one to play the class myself. I believe a pally can trade in his pally levels for levels in Blackguard.

Offline allpowerfulbob

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Re: D&D weekly group
« Reply #46 on: February 20, 2010, 04:53:31 pm »
Yes your paladin can trade in levels when they get corrupted to blackguard. Depending on how many you can gain some amazing powers.

I created a rogue/paladin/shadowbane inquisitor character that then fell to blackguard. So I got to trade in all my pally levels and shadowbane inquisitor powers stay even if your allignment changes. So I was able to smite anyone I deemed evil (SBI) and did my melee plus 13D6 backstab damage plus smiting damage. :D

Offline Nogardous

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Re: D&D weekly group
« Reply #47 on: February 20, 2010, 04:55:05 pm »
The name comes from like version 1... Yeah my old DM started playing it back then so I pick up little bit of old terms and such... Ver 3.0 was the first one that allowed clerics to use edged weapons... Also Paladins are the hardest class to play because you need to maintain your alignment or you end up not being able to advance as a pally anymore until you pay restitution and other stuff...

Man that most of been some character Bob

P.S. Don't let Wallaces touch your dice your they become cursed with rolling low when need high rolls and rolling high when needing low rolls...

Also I'm planning on doing sessions to 10pm the earliest... with summer time I'm willing to go until 5am the latest  

Offline starstreaker

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Re: D&D weekly group
« Reply #48 on: February 20, 2010, 05:16:20 pm »
I created a rogue/paladin/shadowbane inquisitor character that then fell to blackguard. So I got to trade in all my pally levels and shadowbane inquisitor powers stay even if your allignment changes. So I was able to smite anyone I deemed evil (SBI) and did my melee plus 13D6 backstab damage plus smiting damage. :D

Yet another reason to consider you All Powerful. Good set up there.

11PM will be the latest I can run till, even come summer. The joys of the working world.

Offline Nogardous

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Re: D&D weekly group
« Reply #49 on: February 20, 2010, 05:17:23 pm »
yeah well I put 5am as the latest because that when I need to change and leave for work to be there by 5:30 am..

Offline Schmoopy

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Re: D&D weekly group
« Reply #50 on: February 21, 2010, 03:12:40 am »
2 things, I don't see ranger as a class option -sad day-, if not i'll figure something out and what are the times gonna be do you think? i saw 7 pm but didnt see an end time

Offline l4justice

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Re: D&D weekly group
« Reply #51 on: February 21, 2010, 12:12:30 pm »
Okay, talking 2 my mom today or tomorrow. Been held up >.<

Offline Nogardous

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Re: D&D weekly group
« Reply #52 on: February 21, 2010, 12:16:54 pm »
2 things, I don't see ranger as a class option -sad day-, if not i'll figure something out and what are the times gonna be do you think? i saw 7 pm but didnt see an end time

I edit to show a rough end time... Also I just forgot to put the ranger class up there sorry.... I knew I was forgetting a class on that list...
Okay, talking 2 my mom today or tomorrow. Been held up >.<

good luck man ^^

Offline l4justice

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Re: D&D weekly group
« Reply #53 on: February 21, 2010, 01:34:26 pm »
Thanks ^^

Offline Schmoopy

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Re: D&D weekly group
« Reply #54 on: February 21, 2010, 03:19:55 pm »
lol no worries, i only noticed because it's the class i want :P

Offline Nogardous

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Re: D&D weekly group
« Reply #55 on: February 23, 2010, 04:37:41 pm »
Post on updated with rolling rules and add Warmages, Warlocks, and Knights to available classes to choose from... 

Offline starstreaker

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Re: D&D weekly group
« Reply #56 on: February 23, 2010, 05:26:24 pm »
Great to hear. While they are most certainly powerful classes, I think they are fairly balanced by their limitations. Except Knight, I've never seen the Knight class so I could not say there.

Offline Nogardous

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Re: D&D weekly group
« Reply #57 on: February 23, 2010, 06:55:45 pm »
Also to I remember something.... Slayers is D&D on drugs as my friends put it and I have to agree... Yeah They feel kinda of over powered I think that why I was debating whether not to allow them.... But I talk to my old DM and he has given me some good advice...

Offline l4justice

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Re: D&D weekly group
« Reply #58 on: February 23, 2010, 07:47:44 pm »
I'ma ask my mom soon enough... Hopefully yes...

OH CRAP!!! Is it possible to move this forward to that Friday? Because I'm going to Pheonix and don't get back until the 22nd or 23rd >.<
« Last Edit: February 23, 2010, 07:49:27 pm by l4justice »

Offline Nogardous

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Re: D&D weekly group
« Reply #59 on: February 23, 2010, 07:58:19 pm »
OH CRAP!!! Is it possible to move this forward to that Friday? Because I'm going to Pheonix and don't get back until the 22nd or 23rd >.<

Few of the players can't do it on the weekend that why it is on monday..